Memory Zeroization: frustrating memory forensics

Zeroization of information is a long standing practices on systems that handle highly sensitive data (usually cryptography systems), yet it’s something that isn’t done very often by most applications on your regular desktop environment. I’ve got no clue why, although I guess that it is because most people assume that if memory is not available anymore to their application it won’t be available to others. This however is a flawed assumption which is eagerly used by investigations that use memory forensics techniques. If you want to see the power of memory forensics take a look at volatility which is an excellent memory forensics framework. Just to give you an idea of how powerful memory forensics can be here is an example taken from the volatility blog:

Taking screenshots from memory files

Like you can see an investigator (or an attacker) is able to pull the complete layout of your windows from a memory dump, isn’t that impressive? So like you are probably guessing by now it should actually be best practice to zero memory before it’s released. In an ideal situation your operating system would take of this for you, but unfortunately it doesn’t. With ideal I mean zero it immediately when the programmer calls the *free*()  functions.

Dear OS makers could you implement it by default?

So to try and promote the use of zeroization in regular software I’ve decided to create a few simple wrappers that zero the memory before it’s released. The message to take away here is

*always zero your memory before releasing it*

These wrappers are nothing fancy and as usual can be found on my github.

As said before the wrappers itself are not that interesting, strictly speaking they are not even needed since you can also zero memory yourself before calling a function to free the allocated memory. The important thing to take into account when doing any zeroization of memory is to make sure that the function or technique you use is not optimized away by the compiler. Compilers have a nasty habit of optimizing stuff that you don’t want optimized. It’s however pretty convenient to just call a free function and not having to worry about zeroing the memory yourself. So the first thing I did was having a look at the general concept of memory allocation which is more or less something along the following lines:

  • Caller requests 100 bytes
  • Operating system allocates a bit more, say four bytes, so it becomes 104
  • Operating system stores the size of the requested memory in the extra allocated bytes
  • Caller gets a memory block of 100 bytes without knowing that it’s actually 104

That sounds simple enough so I decided to start with writing a wrapper for the free() functions to retrieve the size of the block to be free just like the operating system would do it. To my surprise however it wasn’t as easy as it conceptually sounded at first. I started to digging into the malloc() and free() and in my tests it seemed that they are just wrappers for HeapAllocate() and HeapFree(). That didn’t sound to bad at first until I landed in the wonderful world of heap management. If you want a good read on that check out this paper which does a very nice job of explaining it.

This is when I decided to discard the method of trying to retrieve the size of the memory block based on the received pointer and decided to just add a thin layer of “memory size management”. Stupid me though because as you will read later it’s actually dead easy to retrieve the size of a memory block. So I started to write some code that just implemented the conceptual method that I first encountered. This however means I would not only need to wrap the *free*() functions but also the *alloc*() functions. This resulted in the following code for the malloc() and free() functions:

/*
	Thanks TheColonial for reminding me of pointer arithmethic and re-educating me on it.
	Old unused code, left here in case someone prefers to do it this way.
	This code also wrapped the allocater to prepend the size of the allocated memory block.
*/
void *zmalloc( size_t size ){
	size_t newsize = (sizeof(size_t) + size);
	size_t *newmalloc = 0;
	void *originalmalloc = NULL;

	originalmalloc = malloc(newsize);
	printf("size %i\n",_msize(originalmalloc));
	if(originalmalloc == NULL){
		return NULL;
	}

	(*(size_t *)originalmalloc) = size;
	newmalloc = (size_t *)originalmalloc;

	return (void *)(newmalloc + 1);
}

void zfree(void *memblock){
	size_t *newmemblock = NULL;
	size_t size = 0;

	newmemblock = ((size_t *)memblock)-1;
	memcpy_s(&size,sizeof(size_t),newmemblock,sizeof(size_t));
	size += sizeof(size_t);
	SecureZeroMemory((void *)newmemblock,size);
	free((void *)newmemblock);
}

Now as the comment suggested I first failed at properly implementing this since I forgot that when you do pointer arithmetic the size of the destination pointer is used for the operations. So in my first code I ended up with 4*size_t being allocated which is kind of a waste of space. This was all great and so but when I saw the function definition of other memory allocation functions it didn’t really inspire me to continue. So I decided to have one more look at the whole “extract size from memory block pointer” issue.

I often learn a lot of new stuff when working out ideas or playing around, but now I just felt plain stupid see for yourself:

http://msdn.microsoft.com/en-us/library/windows/desktop/aa366781(v=vs.85).aspx

Do you see anything that could be remotely useful? YES most of the memory allocation functions have a size companion that will retrieve the size of the memory block. Which means I go back to only wrapping the free function and reducing the code to:

void zfree(void *memblock){
	size_t blocksize = _msize(memblock);

	if(blocksize != -1){
		SecureZeroMemory(memblock,blocksize);
	}
	free(memblock);
}

So this was a fun and interesting path to finally end up with the original idea of just wrapping the free functions. Hope you enjoyed this entry and that after reading this you’ll all be doing zeroing of memory before freeing it :)

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